The synergy source requires hard skill points though. Synergies are applied to all forms of skills: native, class-specific from items, oskills, charged, procced (chance to cast), aura when equipped. It also discourages more diversified, "hybrid" builds, as player needs to invest skill points not only in build's main skill, but also its synergies. In a manner of speaking, this system allows the characters to increase the power of their skills far beyond the normal Level 20 limit (actual maximum of hard points in one skill). Each point in this skill increase damage absorbed by 10 points, whereas its synergies by 15 points. A good example of such skill is Bone Armor. Sometimes, upgrading a skill via Synergy may prove more effective than putting skill points in it. The amounts given to each skill may or may not be same. Some synergies work two ways, that is, each point in Fire Ball will also increase the damage of Fire Bolt by 16%. Note that only hard points (actual skill points put into the skill) add Synergy, not the skill bonuses from items. The general idea is that skills not only grow in power as players invest more and more skill points in them, but also enhance other skills, in most cases by increasing damage or some other stats.Įxample is that a Sorceress putting skill points in Fire Bolt will also increase damage of her Fire Ball by 14% with each point, including the first. Synergies are a feature in Diablo II introduced via patches.
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